Joel Goodman: Chief Executive Officer
17 years of professional game development experience in management, business, production, design and art
roles at Incinerator Studios, THQ, SCEA and Interplay. Past President of Incinerator Studios, Joel is
responsible for company direction, strategic development, studio culture and company financials.
Gary Weis: Chief Technology Officer
12 years of professional development experience at Incinerator Studios, THQ and SCEA. At Playdek,
Gary is the chief architect of both the Thermal and Mber core technology engines. During his time at
SCEA, Gary was Lead Programmer on numerous teams and Team Lead on an internal development team responsible
for core technologies. An animation and physics systems expert, Gary is responsible for technical design
and direction, and the health of the engineering department. Gary was a co-founder of Incinerator Studios.
Jeff Garstecki: Chief Creative Officer
15 years of professional game development experience in art and design with Incinerator Studios, THQ,
Rockstar and SCEA. Jeff also spent a few years in the automotive industry as a vehicle concept designer.
He is experienced in character and vehicular design, as well as environments and concept art, and is
responsible for art design and direction, as well as the health of the art team. Jeff was a
co-founder of Incinerator Studios.
George Rothrock: Director of Busines Development
15 years developing, teaching and evangelizing games, George has filled executive production, design,
brand and management roles at Qualcomm, SCEA and Redzone Interactive. Passionate about tabletop gaming
and experienced in all facets of development, George is responsible for business development and partner relationships.