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From the the award-winning designer and intelligence analyst Volko Ruhnke, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and the near future.
Labyrinth portrays the U.S. efforts to counter extremists’ use of terrorist tactics, as well as the wider ideological struggle – guerrilla warfare, regime change and more. As a 2-player game, one player takes the role of jihadists seeking to spread fundamentalist rule over the Muslim world, while the other player is the US, neutralizing terrorist cells and encouraging Muslim democratic reform.
Card Driven Mechanics – 120 event cards provide never ending combinations. The outcomes vary per round and take great effect on the flow of the conflict.
Asynchronous Online Multiplayer – The system allows for seamless competition from head to head – if both are available – to respond when ready, and longer matches based on timer settings per game.
Tutorials – Overview tutorials take you through the basics of playing the side of the US and the side of the Jihadists.
2010 James F. Dunnigan Design Elegance Award
2010 Charles S. Roberts Best Post-WW2 Era Board Wargame
2010 Gameshark Game of the Year